A blog mostly about Warhammer 40,000 and Fantasy with a focus on painting and tutorials.
'ard boyz round 2 list (horde/kan list)
Ok, as promised, here's the horde option for 'ard boyz. The general idea will be to run the boyz first turn, use Ghaz' waaagh to fleet 6' and get into combat. I've never had this many boyz on the table at once, so I might need some practice moving them fast enough.
The other drawback of this list is that not everything will be painted (the battle wagon list will be 100% painted to at least table top level).
HQ
Ghazghkull 225
Big Mek 85
Kustom Force Field
Elite
5 Kommandos 180
2 rokkits
Snikrot
Troops
30 boyz 220
Nob
Power Klaw
Boss Pole
30 boyz 215
Nob
Power Klaw
30 boyz 215
Nob
Power Klaw
30 boyz 215
Nob
Power Klaw
30 boyz 215
Nob
Power Klaw
30 boyz 215
Nob
Power Klaw
Fast Attack
2 Deffkotptas 140
2 Twin Linked Rokkit
2 Buzz Saws
1 Deffkopta 70
Twin Linked Rokkits
Buzz Saw
20 Storm boyz 280
Nob
Power Klaw
Boss pole
Heavy Support
3 Killa Kans 150
3 rokkits
3 Killa Kans 150
3 rokkits
3 Killa Kans 150
3 rokkits
2500
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You can't "WAAAGH!" in the first turn. first turn should be move and run so 12" and 2nd turn you can "WAAAGH" so that is possibly 18" (except stormboyz).
ReplyDeleteShame you can't use movement trays with such a horde army. I would like to see pics of this list because it must look horrible to the opponent. the whole table is filled with Orks!.
Cheers,
Seb
@warpaintguy, you're right... That's what I meant, but didn't say it clearly. This list gives me a 6+d6+6+6+6=24+d6 charge range by second turn. Going first would be key.
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