Showing posts with label orks. Show all posts
Showing posts with label orks. Show all posts

Ork Boyz with Contrast

Here's a quick tutorial for painting Ork boyz using contrast paints.  Since most ork armies need lots of boyz it's handy to have a method to get the masses painted quickly.  The nice thing with contrast paints is that you can always go back and add highlights, but its not necessary if you just want table top level guys.


Goff Ork Boy with Contrast paints

Here's a link to the video I posted of a Goff Ork Boy painted with Contrast paints.


Flash Gitz Tutorial

Here's the promised Flash Gitz video tutorial.  These guys took forever, mostly because of all the different colours.  I'm happy to have them finished for my collection, and would love to give them a shot on the table top.

A lot of the painting tutorial uses the same colours as the GW Ork painting guide, with the main exception being how I started out.  I sprayed these guys black first, then silver and gave them a black wash.  This meant that I wasn't fiddling around with too many metallics later on, which I find takes a lot of time.  As usual, if you have questions, please leave them in the comments below.

Flash Gitz Showcase

Well, I've finally got these guys done.  I'd say that with all the extra colours these guys are similar to bikes or mounted figures in terms of workload.  I'm happy they are done, and have wanted to have impressive models like these ever since the Freebooterz book came out out oh so long ago.

I'll be putting together a video tutorial as usual, but here's a showcase in the meantime.  Baddruck and his ammo runtz were painted up a while ago, but in a similar enough paint scheme.

Flash Gitz WIP

Here's some work in progress shots of the stuff on my painting bench.  I'm finally working on the new Flash Gitz, and while I'm at it have slipped in a few runtheards for good measure.  The flash gitz were started with a silver spray followed with a dark wash, and I'll build all the colours up from there.

These guys were built back when the codex came out, but other things jumped the queue, so I'm only painting them now.  I played a game with my brother over Christmas, so that inspired me to work on my orks again.


How to Paint Grukk Face Rippa

And here's the tutorial for Grukk and the other warboss.  I don't show much of the badmoon guy, so I suggest checking out the Badmoon shoota boy tutorial.

Oh, and something screwed up with the audio... sorry about that, I think messed up when I recorded it, so I'll have to fix that for next time.

Nice model, although lacking a little personality I think... There was something missing about this guy when compared to the other recent Ork releases.  Regardless, cool model and fun to paint.


Ork Warboss size comparisons

I just finished painting up Grukk Face Rippa from the Stormclaw box, and while I was painting him I also did a Warboss I converted from the Assault on Black Reach box.  Grukk is roughly based on that model, so I thought it would be good to compare sizes, also with Ghazghkull... see below.




WIP Stormwolf and Ork warbosses

Here's a couple pics of things on my desk right now.  I haven't had much time lately to paint, so these have been moving slowly.

The Stormwolf was airbrushed, then the rest of the base colours added before a coat of acrylic gloss (Future floor polish) and then some oil washes.  After the oil had a day to dry I wiped most of it off leaving the shadows intact and gave it a matte spray.  I'll touch up some of the colours and then it'll be done.

**Update, the barrels on the multi-meltas are drilled**

The warbosses were given a silver base coat (army painter) then washes.  I'm adding base colours now and will shade and highlight those later.





Armies on Parade - Silver for my Orks!

I managed to jump over to my local Games Workshop with a pile of Orks on Saturday for the armies on parade competition.  Even better, I managed to pull of a Silver medal!  I was beaten by an impressive dwarf army that had an amazing display board.  I just crammed as many cool models as I could on a Realm of Battle board piece and hoped for the best... and it worked out.  More pictures after the break, and the other entries can be found on the Appleby Village Games Workshop facebook page.


Ork Mek Tutorial

Here's the new Plastic Ork Mek all painted up in Evil Sunz colours.  I wanted to go with a more traditional Mek look (red with blue pants), but it would be easy to swap the feature colour out for another clan pretty easily.  The magnetized arm looks decent, and I painted up both weapons so that they are available in case I ever get a game in.

As usual, video after the break and painting guide lower down as well as lots of pics of the finished model.

Ork Meganobz/Big Mek Magnetization details

Here's some details about how I magnetized the Meganobz box.  I think I covered every option, including magnetizing the head on the Big Mek so that he can be a Meganob.  The kit makes it easy to swap the hands without magents.  There is a peg on the arm that push fits into the fist, and you can make all the Killsaws, power klaws and combi-weapons without duplicating parts.  This is great since GW has a bad habit of using the same part in two options (to save space on the sprue).

For the Kombi-shootas I used 1/16" magnets on each side as pictured below.  Its really important to get this aligned as closely as possible since 1/16" is so small.  Otherwise they are pretty simple.

For the Big Mek I use a 1/8" magnet in the head and shoulders since i had the room to go bigger.  A corresponding 1/8" magnet went into the Teloporta and Kustom Force Field, but the boss pole (for Meganob option) only has a 1/16" magnet.  

Pics below, and I'm happy to answer questions in the comments below.

Mek Gun and Trukk Kitbash (1+1=4)

Here's a tutorial, or walk through on how I made 4 Mek Gunz from the Ork Mek Gun and Ork Trukk boxes.  The basic idea is simple, use the Trukk wheels and bits to make gun carriages.  I built the Tracktor kannon straight out of the box, and the other three are kitbashes... if you wanted you could mix and match all 4.  I'd also recommend using other bits in your collection, but I refrained in the video to keep it simple... with the exception of the Kannon and Zapp gun from the Battle Wagon kit (I figure most Ork collectors will have one or two of those lying around.

Video after the break and pictures below.   Any questions? ask away...


Meganobz Assembly Video

Here's the full assembly video for the Meganobz.  I wasn't sure if I was going to magnetize things when I started out, but by the end I basically magnetized every option.  All of the hand weapons can be exchanged without magnets, but things like the Kombi options and Mek gear needed magnets.  I'll post some more detailed pics of magnet placement shortly.

More pics and video after the break.


Meganob Size Comparison

I just finished assembling these guys and took some pictures beside other comparison models that I thought would be helpful for those of you on the intertubes.  The comparison beside previous meganobz was done in a recent white dwarf, but I've added some extra ones, such as the big mek with Kustom Force Field, Space Marine Terminators and Centurions... see below.


Warhammer Visions Issue 6

I haven`t been paying much attention to Warhammer Visions, but with the new Ork Codex this looks like its going to be the issue to pick up.  In the video below I flip through the whole issue and give some first impressions.  Basically, there are lots of cool pictures of the new Ork models, all of the paint splatter articles in the last month`s White Dwarf Weeklies, some golden deamon pics, kit bash with Tyranids, token hobbit and Fantasy stuff.


Ork Meganobz Unboxing

I`m excited to get these guys assembled and painted up.  I love the extra options... although I`m not sure how I feel about the kill saws.  We`ll have to see if those make sense, maybe in larger mobs a couple of them will be good to pop vehicles.

The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob).  The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.


Finished Ork Painboy (+ tutorial and guide)

Fresh off the painting table, here's the new Ork Painboy.  He's painted up very similar to the White Dwarf version, with different coloured pants and some checkered bits.  He's a fun model to paint, although I'm not sure I'd want too many of the same model on the table top at once... very unique and no weapons options.

I used the technical paints here for the patina finish on brass bits, rust on the metal and some of the blood splatter.  Its the first time I've actually used Blood for the Blood God on a finished model and I think it turned out quite nice... I think the trick is to use it sparingly.

Anyway, it was fun to get back to painting after all of the unboxing and assembly I've done... I need to catch up after all of these new releases.


Painboys side by side

I've just finished taking pictures of the new Painboy for the painting tutorial, and I thought I'd grab a couple of the older Painboy models off my shelf to compare.  Obviously the claw hand is huge, but the rest of him is a little more heroic scale than the previous painboy and the mad doc.

I'll post more pics of the new finished painboy once I have the tutorial finished.



Shokk Attack Gun Done (and tutorial)

Here's the Shokk attack gun all finished and looking fancy.  I focused on painting this guy rather than trying to do the guns conversion tutorial I have planned.  Since he's so similar to the old model there weren't any surprises, but warp energy around the front of the gun adds a nice touch.





As usual, pics and the painting guide are below along with a video that shows most of the steps with some commentary.

Gorkanaught deathstar combo

Ok internet, what do you think of this combo?  With the new ork codex a lot of the old dirty tricks were nerfed... my 4 battle wagons with deff rollas aren't going to be much use... same goes for my Nob bikers.  But its just a matter of time before we come up with some new dirty combos.

Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please.  Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
(note: meks wouldn't be equiped with Kustom Mega-blastas)

Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)

Total 485 pts

You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek.  Also, you can only have one Da Fixer Upperz per detachment.  An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.

What does this combo do?  Well first off you have a 5+ cover save from all attacks.  Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour.  Next you have 5 hull points.  Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+.  In this combo you have three meks repairing on 5+ and the big mek repairing on 3+.  Then at the end of your turn the grot riggers repair a further hull point on a 5+.  On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save).  Of course its going to draw a ton of fire, but that's kind of the point.  This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls.  You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.

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