The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob). The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.
A blog mostly about Warhammer 40,000 and Fantasy with a focus on painting and tutorials.
Showing posts with label nobz. Show all posts
Showing posts with label nobz. Show all posts
Ork Meganobz Unboxing
I`m excited to get these guys assembled and painted up. I love the extra options... although I`m not sure how I feel about the kill saws. We`ll have to see if those make sense, maybe in larger mobs a couple of them will be good to pop vehicles.
The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob). The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.
The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob). The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.
Flash Gitz/Nobz Kitbash
Here's the results of my Flash Gitz/Nobz frankenstein project. When the Flash Gitz box came out they were being marketed in the White Dwarf to be interchangable... so I thought I'd give it a try. The first issue is that most of the Flash Gitz bodies have a much wider stance, and don't really fit on a 25mm base. So, I only used the narrow stance Flash Gitz bodies, but used all of the Flash Gitz chests to make the Freebooter nobz.
On the Flash gitz side, the nob chests fit fine with some minor modifications. I was able to get some neat snazz gun poses that were slightly different than the normal Flash Gitz, although not really enough to break up the monotony of that kit.
I left arms off of most of the nobz to wait for the new codex to land... I don't want to build of a mob only to find out that they weren't kitted out correctly.
Nobz mob part 4
Here's the last three nobz from that mob (7-9 of 9).
Nob 7: Cybork
AOBR nob with cybork head and arm from the Nobz sprue.
Nob 8: Big Choppa, boss pole
From Nobz mob |
From Nobz mob |
Nob 8: Big Choppa, boss pole
AOBR nob with arms from nobz sprue and boss pole added (by drilling a hole in his back).
Nob 9: 'Eavy Armour, Combi-Schorcha
Nobz mob part 3
Here's the next three nobz (4-6 of 9). Note; the last one pictured is getting something for his back, its just not done yet.
Nob 4: 'Eavy Armor
Another AOBR nob with a couple armor plates from the nobz mob sprues to count as the 'eavy armor.
From Nobz mob |
From Nobz mob |
Nob 5: Big choppa
Yep, another AOBR nob with his arms swapped with some from the nobz spure.
From Nobz mob |
From Nobz mob |
Nob 6: Combi schorcha
Nobz mob part 2
Here's individual pictures of the first 3 nobz (of 9).
Nob 1: Power Klaw, Waaagh Banner
This nob is an AOBR nob with his slugga arm traded for a power klaw and his choopa converted into the waaagh banner. It was made with a plastic rod and a bit from the stompa kit.
Nob 2: Power Klaw, Boss Pole
Nob 3: Power Klaw
Nobz mob
Here's a finished nobz mob I've been working on. There are a couple small details left to paint, but they are almost done. They are all differently equiped to maximize wound allocation, WYSIWYG. I have a 2nd edition painboy that I'm using (not pictured), but hopefully soon I grab one of the new ones and paint him up.
A note on the checkers... I've switched my method of doing these now. I used to start with a white base and paint black on it, now I'm doing the opposite... black base then light grey checkers, then white highlights. So far I'm liking this method a lot more, its easier, faster and looks pretty good in the end. I'll post individual pictures soon.

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