Showing posts with label big mek. Show all posts
Showing posts with label big mek. Show all posts

Ork Meganobz/Big Mek Magnetization details

Here's some details about how I magnetized the Meganobz box.  I think I covered every option, including magnetizing the head on the Big Mek so that he can be a Meganob.  The kit makes it easy to swap the hands without magents.  There is a peg on the arm that push fits into the fist, and you can make all the Killsaws, power klaws and combi-weapons without duplicating parts.  This is great since GW has a bad habit of using the same part in two options (to save space on the sprue).

For the Kombi-shootas I used 1/16" magnets on each side as pictured below.  Its really important to get this aligned as closely as possible since 1/16" is so small.  Otherwise they are pretty simple.

For the Big Mek I use a 1/8" magnet in the head and shoulders since i had the room to go bigger.  A corresponding 1/8" magnet went into the Teloporta and Kustom Force Field, but the boss pole (for Meganob option) only has a 1/16" magnet.  

Pics below, and I'm happy to answer questions in the comments below.

Meganobz Assembly Video

Here's the full assembly video for the Meganobz.  I wasn't sure if I was going to magnetize things when I started out, but by the end I basically magnetized every option.  All of the hand weapons can be exchanged without magnets, but things like the Kombi options and Mek gear needed magnets.  I'll post some more detailed pics of magnet placement shortly.

More pics and video after the break.


Shokk Attack Gun Done (and tutorial)

Here's the Shokk attack gun all finished and looking fancy.  I focused on painting this guy rather than trying to do the guns conversion tutorial I have planned.  Since he's so similar to the old model there weren't any surprises, but warp energy around the front of the gun adds a nice touch.





As usual, pics and the painting guide are below along with a video that shows most of the steps with some commentary.

Gorkanaught deathstar combo

Ok internet, what do you think of this combo?  With the new ork codex a lot of the old dirty tricks were nerfed... my 4 battle wagons with deff rollas aren't going to be much use... same goes for my Nob bikers.  But its just a matter of time before we come up with some new dirty combos.

Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please.  Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
(note: meks wouldn't be equiped with Kustom Mega-blastas)

Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)

Total 485 pts

You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek.  Also, you can only have one Da Fixer Upperz per detachment.  An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.

What does this combo do?  Well first off you have a 5+ cover save from all attacks.  Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour.  Next you have 5 hull points.  Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+.  In this combo you have three meks repairing on 5+ and the big mek repairing on 3+.  Then at the end of your turn the grot riggers repair a further hull point on a 5+.  On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save).  Of course its going to draw a ton of fire, but that's kind of the point.  This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls.  You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.

Shokk Attack Gun Assembly Video

Here's the assembly video of the new Shokk Attack Gun.  I'm in the process of painting it up now, so that should be posted before the next round of releases come out this weekend.  Man, its gone from famine to feast with Ork releases... 



Unboxing New Ork Mek Gun and Shokk Attack Gun

Here's a couple more unboxing videos for the latest Ork releases.  The Shokk attach gun is particularly interesting because it shows how GW plans on replacing even more finecast stuff with plastic sprues.  The size of this sprue is bigger than the ones that single characters come on, so its possible this is the first of many to come in this box size (and price range).



The Mek Gun box is intersting because it comes with lots of grotz, but only makes one gun.  For the price that kind of sucks, so I'm going to try any kit bash this with a trukk box and make 3 extra guns.  We'll see how many things in my bitz box I'll have to use to make that work.



Buzzgob Work in Progress

I've had this guy on my bench for a while, and finally have the urge to finish him.  I'm doing his two grots as well and figure I'll use them as objective markers.  Great model, but I'm not sure I really like the style of his axe... there are too many bits on the end and I can't decide how to paint them.  In the end its going to be a weathered metal look, but I wish it was something better.  Anyway, love the Mek army list and will be doing a mega dread at some point soonish (after another Ultramarines unit).

Conversion tutorial: Big Mek with KFF

Here's the finished guy and video of how I did it.  This was originally inspired by a post on Dakka Dakka with some different kit bashed Big Meks with Kustom Force fields.

The parts I used included some bits from the battle wagon kit, Leman Russ, Bastion and mek from the loota box.  Click through to see the video.



Mek KFF conversion

For my kan wall list I need another Big Mek with KFF, so rather than buy a second copy of the same model I decided to convert one with stuff in my bits box. I found a good thread on dakka dakka that gave me some good ideas and here's what I came up with.

Bits include: nob from AOBR, mek bits from lootas box, battle wagon pieces, bastion do-dads and some imperial guard vehicle what-cha-ma-call-its.


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